

But those instances of confusion are quickly followed by the lightbulb above my head the “ah-ha” moments of solution discovery I revel in as I successfully guide this young boy along his mission to collect five colored orbs. As the story moves along, the images and puzzle solutions become more intricate with so many moving pieces it can be easy to get lost. Tapping and moving every picture I discover is paramount to making it through each portion of the game. I find the experience is at its most genius when I’m forced to assemble an unexpected contraption needed to rotate a part of, or the entirety, of another image. Perhaps moving it to an open spot on the grid will reveal a blank frame I need to apply to another picture or maybe I have to zoom in on an image far enough to reveal a pivotal doorway. No two panels are alike and I don’t figure out just how versatile a single image is until I play around with it, exhausting every possible permutation. It can feel like madness at times but the way every solution coalesces continuously astounds me. Every hand-drawn image is more than it seems and they can be separated, rearranged, zoomed in and out of, and joined in a number of surprising ways. Simple to control on my iPad, the puzzles of Gorogoa revolve around manipulating pictures on a four-panel grid to help a young boy along on his travels. In my notes for this review, I wrote down ‘It’s like a mash-up of Framed and the Ting Tings “Shut Up and Let Me Go” music video’ and now that I’ve beat the game I stand by that odd simile. Spending seven years is a long damn time to work on a single game. It intrigued me, as did the art in the screenshots, and I felt I owed it to him in some way to play this passion project. So, it seems plausible that Stray will come to other platforms sometime in 2023, or possibly later.I didn’t hear about Gorogoa until I read an article about its creator, Jason Roberts, and his seven-year journey developing this game.
#GOROGOA XBOX PC#
Likewise, platformer The Artful Escape launched for Xbox and PC in September 2021 and then came to PlayStation and Switch in January 2022. In looking at Annapurna’s lineup of games, a huge portion of them eventually end up on all current platforms, from PlayStation, Xbox, Nintendo Switch, PC, and even mobile.Ī recent example is Twelve Minutes, an adventure game that launched as a timed Xbox console exclusive in August 2021 before landing on PlayStation and Nintendo Switch in December of the same year.


Timed exclusive deals can run for a wide range of time, from several months, to even years. It’s unclear which ones, but given the game’s wide appeal already, developer BlueTwelve Studio and Annapurna Interactive will likely want to bring it to as many platforms as possible. However, with it being a timed PlayStation exclusive, it’s implied that it will come to other platforms at some point in the future. Stray isn’t available on Xbox or Nintendo Switch and there are no public plans to bring it to those systems.

Stray isn’t announced for any other platforms, but that doesn’t mean it won’t come to Xbox or Switch sometime in the future.
